Voice of Faith

A Redesign of the Priest Class

Torn between the divine Light and the ravenous Void, the Priest walks a path of perilous balance. We amplify the distinct doctrines of each specialization, ensuring that whether they preserve, protect, or punish, their convictions are made manifest with awesome power.

Preserve, Protect, Punish

The Priest is the quintessential wielder of spiritual power, a master of healing and shadow. Our redesign sharpens the identity of each covenant: Discipline becomes the ultimate proactive protector, Holy the unmatched reactive healer, and Shadow a far more self-sufficient and devastating damage dealer.

Discipline Icon

Discipline πŸ›‘οΈ

Target: Solidify Role as Proactive Mitigation Healer

The proactive healer who masters mitigation through divine shields and foresight. We grant them the iconic tools they need to truly control the flow of battle by preventing damage before it occurs.

Core Fixes πŸ”§

Superior Shielding:

Power Word: Shield's base absorption and mana efficiency are significantly increased through talents, making it a more powerful and sustainable core ability.

Enhanced Cooldowns:

Pain Suppression and Power Infusion have their cooldowns reduced, allowing for more frequent and tactical use of these powerful support spells.

Power Infusions ✨

Modern Ability: Penance:

A new core talent. Channel a volley of holy bolts at a friend to heal or a foe to smite, providing an efficient, flexible, and iconic spell.

Modern Ability: Power Word: Barrier:

The defining cooldown for Discipline. Summons a holy barrier that reduces all damage taken by allies inside, providing an answer to the most devastating raid mechanics.

New Talent: Crystalline Barrier:

Casting Power Word: Shield also places a Crystal Ward at the target’s feet for 6 seconds. Allies standing in the ward gain 10% reduced damage taken.

Holy Icon

Holy πŸ™

Target: Improve Reactive & "Oh-Shit" Healing

The conduit of pure Light, mending grievous wounds with unmatched throughput. We enhance their reactive capabilities, giving them powerful tools to save allies from the brink of death.

Core Fixes πŸ”§

Improved Reactivity:

Holy Shock's cooldown is trimmed for faster use, and a new talent, Serendipity, allows quick spot heals to reduce the cast time of major group heals.

Clearer Healing:

Holy Word: Sanctuary's ground effect is made visually clearer and its smart-targeting is improved, ensuring its power is never wasted.

Power Infusions ✨

New Talent: Sanctuary Zone:

Casting Circle of Healing creates a Sanctuary at your location for 6 sec. Allies inside receive 5% increased healing, and enemies take 3% more Holy damage.

New Talent: Echoes of Serenity:

When Guardian Spirit triggers, it also casts a reduced-power Prayer of Mending on up to 3 nearby injured allies.

Shadow Icon

Shadow πŸ’€

Target DPS Buff: +20-24%

The master of psychic horror and void energies. We unleash their personal power, making them a devastating damage dealer in their own right, not just a mana battery for others.

Core Fixes & Buffs πŸ”§

Reduced Ramp-Up Time:

Mind Flay channeling is smoothed out and now correctly scales with stats. Shadow Weaving no longer conflicts with other casters, ensuring your debuffs are your own.

Improved Scaling & Sustain:

The Darkness talent now adds crit chance. Shadowform is improved with inherent pushback resistance and a small amount of spell leech for self-sustain.

Power Infusions ✨

Modern Ability: Dispersion:

A new talent allows the Priest to dissolve into pure shadow, drastically reducing damage taken and regenerating mana. A crucial survival and resource cooldown.

Modern Ability: Mind Sear:

Finally, a true AoE ability. Channel psychic energy into a target, causing them to radiate massive shadow damage to all nearby enemies.

New Talent: Mind Flay Resonance:

Casting Mind Flay applies Resonance. Your next Mind Blast consumes up to 2 stacks, increasing its damage by 10% per stack.

New Talent: Psi Storm:

Casting Vampiric Embrace also summons a Psi Storm at your location for 5 sec: enemies inside take 5% increased Shadow damage and you leech an additional 2% of damage as healing.